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7  |  Rygar The Legendary Adventure Review
larsoncc , 12/15/2002 8:10:23 PM

Rygar defends in the opening movie (pic) Rygar, the Legendary Adventure is most certainly going to get hyped up by every two-bit hack reviewer on the internet.  I'm not one of those reviewers.  Sure, it's got great graphics.  Yeah, the game's filled with environmentally appropriate, well conceived music.  And yes, indeed...  It's Rygar.  The DiskArmor has been a long time coming.  Those of us with a fondness for the classics will reminisce about the familiarity of the weaponry, and the return to days of old.

Like I said, I'm not one of those reviewers.  If you've played Resident Evil, you've played this game.  If you've played Devil May Cry, you've played this game.  The wow of the graphics fades fast when you're stuck behind a pillar, you can't see your character, and you're being attacked by enemies left and right.  I can't stand the fact that there are still games in existence that don't allow you to move the camera around.  It's absolutely insane. 

On the other hand, I know that there are people that will love Rygar.  Even though it adds nothing to the game world, I know people will love it.  So I tried to love it to.  This is how I learned to stop worrying and love the Rygar:

  • It's got a lovely graphical appeal.
  • Rygar's music is top notch (but I've already mentioned these last two points)
  • The bosses in this Rygar are huge, challenging, and again, graphically superior. 
  • I know that I'm in the minority for not liking this game.
  • The levels have a lot of variety to them in terms of layout and style.

The first boss is big (pic) But I can't help but think that Rygar gets old fast.  It doesn't keep my interest, because the battles are repetitive.  Especially if you've played Devil May Cry.  Dude, I'm thinking that Tecmo stole the blueprints to Devil May Cry, forgot to add guns, and went with it.  Like Devil May Cry, it's difficult to adjust when you are surrounded by enemies, and are trying to adjust your shots.  Like Resident Evil, you feel more like you are controlling a stick figure than a character.  The controls are stiff, in my humble opinion. 

I feel like I really have to give Rygar a decent grade, because I hate to punish great artists and musicians for the shortsightedness of the project planning and management teams.  Surely someone realized that Rygar works best when the environments aren't restrictive.  Ah well, what's done is done.  I can't overly complain.  After all, the game doesn't suck.  If I have to (and I probably do, as this is a review), I'd give the game a 7/10 (C), but I do feel like I'm being a bit generous.  For the amount that this game was hyped, I really did expect something new and different.  I guess there's always next time. 

Other Pictures: An Outdoor Environment | Killing Stuff with the DiskArmor


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