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4  |  Paving the way for better pinball games (Dino Land Review, Genesis)
Darryl B. , 3/16/2005 5:09:17 PM
I tell ya, once pinball games got past the 10K mark, things were going pretty well, especially when you consider Midnight Magic for the Atari 2600, which is one of my all-time favorite 2600 games, and that was only 16K!

So how about pinball games that hit the meg mark (a million)? Things must be pretty amazing then, huh?

No, not exactly...

I had never heard of this game when I spotted it at a mom and pop's-type rental place down the street, at first dismissing it, due to it's cutesy cover, since it was a kid's game, but then when I saw it was a *pinball* game...hey, why not? So I rented it one day.

Well, even though the graphics weren't bad, the animation was pretty awful; the worst I had seen for a Genesis game...EVER. And I've played nearly (*literally*) 100 games for the Genesis and it's add-ons of the 32X and CD player. It's not bad, but it can be difficult to get the ball going where you want it to go, and it was like the game's "bonus" (which I use that term loosely) section was never playtested: whenever I got the ball over there, it automatically went down the drain...every SINGLE time. I never was able to get the ball in play, it was ridiculous.

I dunno what little kids thought of the game, and adults would probably think it's ok (minus the awful animation) for a while, but it probably won't keep their interest for very long. Maybe this wasn't THE first game ever that had creatures roaming around the playfield in a pinball game, but it was the first one that *I* knew of.

Well, keeping that in mind, the other, later Genesis pinball games of Dragon's Fury, Dragon's Revenge, Crue Ball, Virtual Pinball, etc., were all better than this...WAY better. So thanks, Dino Land, for showing everyone how it SHOULD have been done.

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