Shining In The Darkness
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  • Sega
  • Climax
  • Adventure - RPG (example - Dragon Warrior)
  • 1991
  • 1
  • Battery
  • 3
  • $5.00
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3  |  Shining in the Darkness
Makineri , 3/14/2003 11:52:38 AM
In the console wars of the early 90's, the two big contenders were the Sega Genesis and the Super NES. I've always been a Sega fan, and I grew up with the Genesis. However, looking back, it's obvious that there was at least one area that the SNES towered above the competition: Quality role-playing games.

The Genesis had precious few role-playing titles, and many of them weren't very good. Here's a look at one of the first RPGs I've ever played: Shining in the Darkness.

First, let's start with the incredibly complicated and involved (and not clichéd at all) storyline: An evil mage named Dark Sol wants the king to hand over his kingdom, so he kidnaps the Princess, promising to give her back when the King hands over the crown. It's your job to rescue the Princess and put a stop to Dark Sol.

Let's start with the gameplay. This is, undoubtedly, the most boring game I've ever played. Basically, what you do in this game is this: you walk around in a dungeon, killing monsters. After a few hours of this, you'll find the next plot device, something happens, and you walk around in the dungeon, killing monsters. After a few hours of this, you find the next plot device, and well... you get the idea.

Every now and then you return to town to save your game, and buy items. There's a bar with people who always say the same thing. You can go back to the castle and talk to the King, but they never say anything new either, at least until you find the next plot device.

The graphics for the game aren't too bad, I guess. The game is played from a first-person perspective, and the 3D dungeons aren't too bad, although you'll get tired of looking at the same scenery for hours and hours until you make it to the next part of the dungeon. The enemies you find during random battles (I.E. - 90% of the game) are well-drawn, but completely static, and they start recoloring and recycling the sprites as you get further into the game.

The sound isn't too bad, but again, suffers from the problem of monotony. You WILL turn down the sound when playing this one - if you're anything like me, you'll eventually get to the point where the sound effect that's made when you find ANOTHER random battle will turn your hair gray and cause you to want to throw your controller through the TV screen, rip the game apart and scatter its innards to the 4 corners of the globe.

The gameplay, again, is extremely boring. There are SOME puzzle elements I haven't mentioned - there are places where you have to work your way around a maze of pits, for example. And since the entire game is one huge labyrinth, there's the task of working your way through it and finding the next part. However, even when there's something you have to figure out, it NEVER eases up on the random battles, so this is the only part of the game that I remember.

The replay value of this game is nonexistant. It'll take you several hours to beat this game - there was no timer, so I can't be sure exactly, but I'd estimate that it took me a total of AT LEAST 30 hours to beat this game - most of that wandering around, fighting enemies, and trying to figure out where to go next. Once you finally beat this monstrosity (or get so frustrated with it that you quit - and believe me, I wouldn't blame you) you'll want to pack it up and never have to look at it again. To this day, looking at the box art depresses me.

In conclusion, if you like classic RPGs, get a Super Nintendo. Avoid this game, and most Sega RPGs, like the plague. This is one title that will haunt you 'til the end of your days.

But still, it's at least better than "Diablo II".

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