Running The Gauntlet (Swords and Serpents Review, Intellivision)

This was a very ambitious game from Imagic, which could only be made on the Intellivision, as there would be no way (at the time) it could have been done on the Atari 2600 (where the first of the Imagic games came out for). Granted, bankswitching was around, but it was still the early days for it back when this game was released, so the Intellivision and home computers was the only way to go (too bad Swords and Serpents didn't make it to the latter, though, as well as the Colecovision...but then, Imagic probably wouldn't have done much to it anyway).

You and/or another player had to make it through several huge (at the time) mazes in order to try to get to the final maze and defeat a dragon. It's usually best to have another player around, due to thwarting bad guys (more on them later) and advising on which way is best to go next ("DON'T read that scroll!!"...too late [again, more on these as well later]).

In this overhead-viewed game, you are a knight with a trusty sword, the better to kill enemy knights with...or are you partially a knight? After all, it looks like you just have a head, arms, and a sword (well, at least I hope that's a sword). Yes, the graphics are kind of mixed, as there's no details to the knights (which a second player's character is a wizard, but he looks exactly the same as yours), although there's no flicker with them, but pretty much everything else looks fine, and I heard the dragon at the end looked especially good, but I never saw it myself.

Swords and SerpentsEach maze has a key to unlock the door at the end, there can be some scrolls scattered here and there, treasures, and enemy knights also attack; making a decent swipe of your sword takes care of the latter, sending the knights to Lava Troll Hell (from the game Joust). Scrolls can give you fireball spells (in lieu of using your sword) or contain the dreaded words of "ye read, ye move", taking you to another place in the maze; great. (Too bad there isn't something like this in real life nowadays, though, in case you get trapped somewhere with someone with a "holier than thou" attitude that's handing out religious pamphlets, or a used car salesman.)

S & S has a decent atmosphere as you make your way deeper into the mazes, as music nowadays would ruin the mood, pretty much. There's not a lot of sound here, aside from the clinking of swords when you engage in battle or when you lose a life to when you don't make it past a moving wall in time that kills your character. Yes, the infamously crappy Intellivision controllers take a toll on this game, as usual, but at least you (usually) won't get bombarded by enemy warriors, so there aren't a lot of situations where you have to make a lot of split-second decisions, end up facing the wrong way, and either teaching or learning some new cursewords from your other player buddy as you buy that big armored suit in the sky.

At least the first maze is mapped out in the instruction book, but as far as the others go, you're pretty much on your own...either map 'em out yourself, or if you go through them a few times, you should become familiar with them. Just remember where that "Fool's Folly" scroll is, since it warps you to another part of the maze...trapped inside a box. To the best of my knowledge, you can NEVER get out; all you do is battle the enemy until your death(s). Ugh...pretty mean there, Imagic!

A pretty excellent game, and it seems to me Atari swiped it's play elements and came out with the even better Gauntlet games. So you get three decent games out of this one, especially since Gauntlet has far more enemies and action...and way better controls :P

My only question is, where's the serpents? Do they mean the big one at the very end? Or maybe they were running out of ideas as what to name this, what with having two words starting with the same letter in a catchy game name, since Dungeons and Dragons and Mazes and Monsters (made for tv movie starring Tom Hanks) were already taken. 9/10

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Comments
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Anonymous, 10/19/2007 12:28:13 AM
Score: 0  
How was it supposed to end?
I had this game many years ago and me and a fellow player would make it to the dragon in the room with no entry/exit, but after that, we couldn't do anything else but fend off incoming knights. Was that the end of the game?
Darryl B., 10/19/2007 10:20:39 AM
Score: 0  
I think you just killed the dragon and got a congrats message, unless anyone could tell us otherwise.
basscomm, 10/19/2007 6:25:40 PM
Score: 0  
I found a news item (http://www.intellivisionlives.com/media/newsletters/news031031.html) at the Intellivision Lives site that may shed some light on the subject:

Gary writes:

Hey, I played Imagic's Swords & Serpents a lot, I mean really a lot. Was there an end to the game? All we ever found were 3 initials inside the dragons lair, that we assumed were the initials of the guy who wrote the game. Was that it? We always wonder if we missed something.

Thanks for any closure.

Brian P. Dougherty, creator of Swords & Serpents, tells us:

Yes, that was it.

Brian says that in 1982, a few months after the game was released, he was awakened by a phone call in the middle of the night. Two teenage boys were on the line. They had been playing Swords & Serpents for days on end, had worked their way repeatedly to the final level, but couldn't figure out how to defeat the dragon.

Brian's name was listed in the instructions, so the frustrated duo called information for Mountain View, California, home of Imagic, and asked if there was a Brian P. Dougherty listed. Getting the number, they called him immediately and begged for the secret of killing the dragon.

Sleepily, Brian confessed to them that there was no way to kill the dragon. He had run out of room in the cartridge, so there was no climactic battle, just uncovering the "treasure": his initials.

Brian says there were a few seconds of silence on the line, then the teenagers let loose with a string of obscenities. They called him every name in the book, then hung up.

Brian now has an unlisted number.
Darryl B., 10/20/2007 12:04:38 AM
Score: 0  
Wow, guess my thought was just wishful thinking on that. Heh.
Anonymous, 11/26/2010 12:10:29 PM
Score: 0  
OMG
Are you serious! I spent hours trying to figure it out and I found out there was just no point. LOL so funny. Well at least I found my answer.

thanks everyone, i can now go on knowing there was no ending.
Anonymous, 6/15/2011 1:17:19 PM
Score: 0  
Treasure !?!
I remember playing this game back in the day on the Intelly. I just recently set this game up to play via emulator. Glad I found this before spending hours trying to defeat the dragon. LOL
Anonymous, 10/10/2012 1:35:09 PM
Score: 0  
Swords + Serpents
There was a spell scroll "destroy walls". You could use this spell to get into the treasure room behind the dragon and to get out of fool's folly. In the treasure room were treasures to bring back to the starting point for points.
Anonymous, 4/2/2013 4:02:38 PM
Score: 0  
Lol, finally I have my answer! My friends and I played this for countless hours and always made it to the end. Naturally we were confused and even wrote to Intellivison but it can back undelivered (grrr). We eventually assumed that the game had a glitch in it when those letters would show up. Now I know my game was sound, just a crappy ending to the game. Ha ha.

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