With the release of Wind Waker HD, some folks are getting stuck early in the game. Here's a walk through of the first levels of Wind Waker HD.
Legend of Zelda: Windwaker Walkthrough, Part 1
And So it Begins:
The game starts off by telling the story line:
Long ago, there existed a kingdom where a golden power lay hidden. One day, a man of great evil found this power and took it for himself, and with it at his command, he spread darkness across the kingdom. But then...just as all hope had died, a young boy clothed in green appeared as if from nowhere. Wielding a blade that repelled evil, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend. And then a day came when a fell wind began to blow across the kingdom, and the great evil once again crept forth from the depths of the earth. The people believed that the Hero of Time would again come to save them. But the hero did not appear... What became of that kingdom...? None remain who know. The memory of that kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb young boys in green when they come of age. Clothed in the green of fields, they aspire to find heroic blades and cast evil down. The elders wish only for the youths to know courage like the hero of legend...
After this movie clip Aryll, your sister, wakes you up, and reminds you its your birthday, and you have to go to your grandmas house.
Getting your Tunic:
Start to climb down the ladder; you can press A to jump down (don't worry you won't take any damage). After you jump down facing the ladder, face left, jump off the dock and swim across to the land. Go to the house one the very right and step inside. Talk to your Grandma and she will give you a Tunic to wear. Yes! Your first item! (Even though it’s not really an item).
Getting the Telescope:
Swim back out to the dock, climb up the ladder onto the dock, then climb up to Aryll's lookout (notice how all the seagulls flutter away when you walk up. I thought this was cool). After you talk to Aryll, she will give you her favorite item, the telescope. Take out your telescope and look at the mailbox. Then look up to see a huge Bird.
Getting your Sword:
There will be a short movie clip, showing Ayrll fall into the forest. You must go to save her! Climb down the ladder and swim the same way you went to your house, except go to the house closest to the shore left of your house. If you haven’t played Ocarina of Time or Majora’s Mask then you should listen to the guy that calls you before you enter the house. If you have played those games, ignore him; it’s just about L targeting. Once you enter the house, Orca, the old man with saggy tits, will train you to use a sword. After you get through the Training he will give the sword to you.
Exit Orca's house and Turn right, go strait to the very other side of the island, and to the left of the house, and past the kid with the runny nose. There will be a winding path that goes up. Ignore the warning sign, and cut the trees with your sword. Keep following the path, and then cross the bridge. Enter the Forest. Go strait and go up the path on the right. Keep going strait and there will be a bad guy. L target and swing like crazy! Pass the big rock (you will need to go here later). Climb up the log and drop to the other side. Keep going strait and there will be a movie clip. Two birds that growl like my cat will drop 2 enemies. Once again go Crazy with your sword, and once you kill them there will be another Movie Clip.
Never ending movie clips/talking/finding your shield:
Ok here goes: Tetra will fall from a tree a pirate will come to her rescue, the pirates and link go outside link sees his sister, the bird takes his sister, link runs off a cliff, tetra saves him, link wants to go on the pirates ship, the pirates don’t want to, the funny looking bird postman tells them link saved tetra and the bird thought links sister was tetra, and the pirates say you have to have a shield. *phew*. Now go to your house, climb up the ladder, the shield wont be there, so climb back down. Your grandma gives you your shield and now you can go with the pirates. But before you go..
Getting the Bait Bag:
Go back to the front of the island. Look to the left of the big pirate ship, there should be a boat. Swim up to it and climb in. Once in, you can buy the Bait Bag. You're gonna need this for later. Fill the bag up with 2 pears, and 6 sets of bait.
Now you are off to get your sister back and payback the bird with the pirates. After the movie clip, head into the door below the deck and go down all the stairs. Talk to Niko and he will show you how to get past an obstacle course. Now all you have to do is get past it yourself. It's not to hard if you've played a game like this before, considering i got it on my first try, but my sister had some trouble. Just make sure you don’t jump TOO far, over the platform, and this should be pretty easy. After getting across, Niko will give you access to a treasure chest, which contains a Spoils Bag.
Tetra should call you up to deck right away. Go up to deck, go to the other side of the pole and climb up the ladder, and talk to her. There will be a movie clip, where they will Shoot you out of a catapult to the...
Watch out for the Spotlights:
After Tetra talks to you through that stone, walk up the stairs, go up to a barrel and press A. You should pick up the barrel and put it over top of you. Now walk up the stairs, and stop in your tracks if a spot light goes over you. Turn right, and go up more stairs. Once you are at the top of the stairs it is safe to get rid of the barrel. Go to the hall and turn right. Enter the door at the End of the Hall.
Your First Heart Piece:
Swing across the gap on the rope, and open the chest with the map in it. Drop to the floor below and press the switch that is surrounded by barrels. Go into the cell that opened, and look in the chest. DA DADA DADA! Your first heart piece!
In and out of Jail:
Now head down the hall on the right and walk into one of the guards to purposely get caught, this is the easiest way to get past this place. In the jail, hop on to the table and then jump onto the bookcase. Throw the pot away to find a hole. In front of the hole press the R button to crawl through it. You are Free! Head into the next room, and swing across.
Stopping the Spotlights:
Enter the door on your left, and when outside, head left again. Talk to Tetra and then head up the ladder. Throw the Pot with two sticks in it. Grab one of the sticks and beat the enemies like crazy! This will Stop the first Spotlight. Now go north (upwards on your map (Press right on the control pad to open your map)) Drop to the Lower Ledge. Go Strait up the Ladder ahead, throw the pot with the sticks, and once again GO CRAZY AND BEET THE CRAP OUT OF THE ENEMY. There goes the second set of spotlights... Go back down the ladder, follow the path to the lower level. Now head left along the corridor and enter the room, then open the chest with the compass. Swing across the rope and enter the next room. Go ahead and to the left, up the ladder, and once again beating the crap out of an enemy with a stick. No more Spotlights.
Getting past the guards:
Go back down the ladder and into the door you haven’t entered. Get over the gap, and enter the door. Go strait and head left, then push the crate off the ledge. Now drop down and push the Crate under the ladder, so you can get back up. Now climb back up and enter the next room. Grab the barrel and get past the guards, you don't want to get back into jail. When you’re past that, Follow the path and take cover in the barrel at the top. After you are passed the enemy, you’re safe, so you can get rid of the barrel. Follow the path until it stops, then go up to the wall and hold A slide along it. Do this once more and follow the path again. Hey! the hero's sword. Take your sword and beat the living hell out of that guard. Step inside the door. Hey there's your sis! Just grab her and the game is over! oh wait.. there's that big bird and he's coming right at me and OH GOD!
Quest For the sail:
You find out that a weird talking boat has taken you to Windfall Island, and he wants to help you on your quest, but first, you must find him a sail. Go strait past the girls and the flowers, then through the archway/thing that looks like part of a castle, up the path until you see a big wooden counter with a guy that’s dressed like an Eskimo behind it. Talk to him and he will sell you a sail. If you don't have enough money, go to the right of the counter, down a little ways and there will be an opening that leads to a dock. One of the pots on the dock has a red rupee in it. Hint: Don't go looking for fun in the place with the red door, especially if you don't know what compensation means, because you'll end up finding out the hard way. Now that you have the sail you can choose to go back to you're boat or you can get 2 heart pieces and a few items.
Heart Piece # 2:
Go to the building with the windmill/Ferris wheel sitting on top of it and enter the door. Talk to the guy with the funny hat and he'll explain the game to you. It's ten rupees to play, and if you do play you get to see the guy to some really funny stuff. If you win the first game, you will be rewarded a heart piece.
Go up the hill the way you did before, except instead of going through the archway, turn left and up a hill. Walk past the wooden path, up to the dancing Elvis guy, and turn around. Enter the door that you'll see. Break all the pots to find a switch, which will open Tingle's cell. Tingle will give you the Tingle Tuner and a Sea Chart that can direct you to his island, and some farie islands. You can leave now and go talk to your boat unless you want the...
Heart piece #3:
Go to the building opposite of where you play battleship and enter it. Talk to the teacher a few times, and say we have to talk. Leave and talk to the leader of the big group of kids. Play hide and go seek with them. One will be on a tree near the archway near the dock. One will be on the very side of the island behind the bomb shop. One will be behind the grave in front of the dancing guy. To get the last one go left after going through the archway next to the school. After you get them all they will give you a Heart Piece. Now you can go get the..
When tingle leaves, go into his cell and roll into the crate or pull it away. Crawl into the tunnel maze and find your way to the end. The directions are: Right, Left, Straight, Right, Left, Straight, Left, Right, Right, Straight, Right. When you get to the end of the maze, you will find a treasure chest with a pictobox in it.
Warning: do not turn into places that have wood, or evil little mice will make you pay.
Now make your way back through the maze and exit to outside.
Be Lenzo's assistant:
Go left around and up the wooden ramp, and then through the archway. Look for a door with a Camera above it. Go talk to Lenzo, go upstairs and look at all his pictures, then leave the place and go back in. Talk to him again and he will ask you to be his assistant. You need to take a picture of a few things.
First, you have to take a picture of someone mailing a love letter. Go to the dock and stand on the very end of it. Take out your camera and aim it at the mailbox. Now wait, for Garrickson (a funny guy in red) to go to it. Take a picture with his full body, the letter, and the mailbox. Go back to Lenzo, and give him the picture (take out your camera while you are in front of him and select the picture). Now it is time for your second task.
To take a picture of someone scared, go to the left of Zunaris shop (the guy you got the sail from) and up the stairs into the cafe. Take a jug and through it at the guy sitting at the table. Now take a picture of his whole body while he looks scared. Show it to Lenzo to get your next task.
Leave, and go right. Go through the first and second arch and then turn around. Aim your camera at the lady in orange and wait for a man to talk to her. Take a picture of them both to pass the final test. Go back to lenzo, he will give you a joy pendant and ask you for a firefly. We will get to that later.
Now go back to you boat, and follow the wind to Pawprint Isle.
Getting the Sea Chart:
On your way to Dragon Roost Island, halfway there will be another island. Go up to the jumping fish and get the Sea-Chart for Pawprint Isle.
Heart Piece #4
Go on the island and to the back of the blue and white thing. Crawl into the hole and into the grotto. Go through the cave to receive a piece of heart. Don't worry about those rocks, nothings behind them but a joy pendant, and you don't have bombs anyways. yay! You get an extra heart before the first dungeon!
Treasure Chart #34:
Somewhere around this island there should be a weird looking boat, go up to it and talk to the person on it (you have to be in your boat to talk to them). They will give you Treasure Chart #34.
Dragon Roost Island:
Getting the Windwaker/Learning the Wind Requiem:
Once you get here the King of Red Lions will give you the Wind Waker, and he chews on it a bunch too. When he gives it to you, you can practice with it, wondering where in the heck the music is coming from. After you've practiced with it a bit, go strait through the tunnel and swim out to that island. Go to the stone on the left with the directions for a song on it. Pull out the Wind Waker and play the song. Once you finish, a funky looking frog floating on a cloud, the Wind God, Zephos, will have a bit of chat with you. He'll tell you about his brother Cyclos, and how the smashed stone was once his.
Getting into the mountain:
On the island, Blow up each rock, one after another. Sidle across the ledge and then blow up the rock under the two blocks. Jump down to the lower area, and pull out the lower block. This makes it easier to get back up later. Climb back up, and fallow the path. At part of the path the postman you saw before will talk to you. Once you Enter the mountain the Chieftain will talk to you and the postman will give you a Delivery Bag.
Delivering a Letter:
Run up the path and go to the first room on your left and talk to Medli, who will give you a letter for the prince. Jump back down and go opposite way that you entered. Go left down the stairs and into the prince's room. Give him the letter.
If you need rupees go to the second floor and talk to the postman behind the desk, you can get money for sorting letters. The first time you do it, if you break 10 letters, you'll get a Rupee for every two letters. The second time, if you pass 20 letters, you'll get a Rupee for every letter. The third time, if you pass 25 letters, you'll get three Rupees for every letter.
Go down to the main level and go into the passage with the Rito guard standing next to it. Jump down and talk to Medli, and she'll ask you to get her up on the other side. The easiest way to do this is use your new song on your Wind Waker and change the wind to north. Go onto the rock (the small one not the big one) and through Medli at the other side and she will get on top. In return for this she will give you a bottle.
Getting into Dragon Roost Cavern:
Go to the rock (big one this time) and use your bottle to get water from beside it. Go up to the entrance and poor it on the withered plants, and they will turn into bombs. Use one of the bombs to blow up the rock. This is hard because the bomb will go out if it lands in the water beside it, so what I did was wait a while and then throw it so it would blow up in mid-air. The water will fill and you can swim to the other side. Use the bombs and throw them in the pots so the statues fall over and work for stepping-stones. Go strait to enter Dragon Roost Cavern.
Dragon Roost Cavern:
The first room is pretty simple. Pull the statue on the left up, then go behind it and pull the middle statue over. This will bring you to the second part of the room. Go crazy on the enemies and when they die they will drop their sticks. Pick one of the flaming sticks up and light the two torches. If you're too slow and the sticks aren’t on fire anymore then you can light them on the other torch. Open the chest to get a key and then go out through the locked door.
Go straight, and then left along the wooden platforms. Jump across the first gap and jump down on the second. Pull the block back up, climb on it, jump on the wooden platform, and continue on your way. Be careful over the next few gaps, because lava flies up. Kill the bats while crossing the bridge and then use the bombs to blow up the rock. Enter the next Room.
Take one of the pots filled with water, and through it in the lava on the left. Open the chest with the map, then turn around, go to the very left, and jump to the other side. Go halfway up the ladder and one of those funky red blobs (forget what they are called) will jump down, then climb up all the way and enter the door.
Key Numba 2:
Go strait to the boarded up path and a guy will jump out, breaking the boards. Kill him and then take his weapon. Break the next boards blocking the next path, then turn left. Climb up on the ledge and kill the two red chuchus (I remember what they are called!) and then break those boards with the enemy’s sword. Open the chest, Grab the key, Then Exit to the left (the way you didn’t enter).
Main Room(not for the last time):
Pick up a pot, and through it at one of the bombs at the wall. The rock will blow up. Go straight and up to the locked door, and enter it.
Play With Fire:
Go Strait and kill all four red chuchus. Go to the left and kill the guy that jumps out of the wall. Take is Stick, light it on fire with the torch, and then light the wooden wall on fire. Step on the switch and then go outside.
Go across the bridge and kill the enemy. Climb the ladder. Watch out for the lava flying out at the middle of the ladder. Kick the crap out of the bird, then go to the left side of the rock. HANG off the ledge (don’t jump on), and slowly move to the other side. Climb up when there’s a space to and climb up onto the other ledge, then throw the bomb at the rock. Now go into the door that was behind it.
Inside(couldn't think of anything else:
At the giant tower of blocks, pull out each bottom block and then climb to the top of them, and go through the hole. Go to the left of this next room and pull the block out of wall. Climb on top of the ledge, go right, and open the chest. Go back where you first climbed on the ledge and look for a vase with sticks in it. Break the vase and then take one of the sticks, and light it with the torch. Through it at the wood wall on the other side to light it on fire. Go get the treasure chest with the key on it, then open the locked door.
Turn right, and run up the stairs jumping over the gaps. Kill the bird and take the key out of its nest. Go through the door.
Take one of the sticks out of the vases, and light it on the torch. Run through the pathway, and light the torch on the other end. Go to the left of the room with the torch in the middle, and open a chest with a Joy Pendant in it. Turn back around and burn the wood wall. Keep going strait, light the two torches, and go into the next room.
Main Room(second floor):
This room is Hard. Blow up the top of the vase and then run across the bridge. Open the door.
Lots of pot.(not the plant). There are a few of enemies hidden in pots in this room. Break all the pots to find the enemies. Here’s where I think they are: One on the pot on the ledge on the wall to the right of the door (Roll into the wall to make the enemy fall down). One is in the group of pots in the left of the room. Once all the enemies are killed, take a stick from one of them and light the torches. Open the Chest to get Treasure Map #39. Go through the door up top.
Lava Room #2:
First, you need to kill the centipede. Through one of the water pots at it, then go pick it up and through it back to the entrance. Hit it a bunch with your sword to kill it. Take a water pot, jump to where the centipede was and Wait until there is no lava shooting up. Throw the pot where the lava does shoot up. Jump on the platform you just made, wait for the lava to shoot you up, then jump onto the ledge and open the door.
Big rock room (I have no idea):
Take the bomb from the right of the entrance door and blow up each rock. One will uncover a warp jar and the other will uncover a door. Go through the door.
First there will be a short movie clip showing Valoo the dragon, He'll be going crazy. Turn to the right and run up the stairs, don’t fool around because the stairs are falling down. Once up, go into the battle arena and open a can of woop-ass on all the enemies. Now Medli is free. Go talk to her and she will give you the Grappling Hook. Go up the stairs, and use it to swing across the gap. Do the same with the next gap, then break the wooden wall and jump down. Now go into the room you came from.
A whole bunch of rooms in one paragraph:
Go back to big rock room and use the warp pot. In the first key room go strait and out the door. In the main room turn left and go strait to the Play with Fire room. Turn right to see a little thing hanging up to use your grappling hook on. Swing across to get Treasure Map # 11. Now go back to the first room. Go back through the Warp vase. When you pop out of a vase, go back in. You should be in the room you came from. Now go out to where you received the grapping hook, but this time, turn left, and swing across a few times to get to another door. Go through the door.
Bridge Breakin Time:
Kill the Moblin on the bridge, then go to the other side and kill the Moblin that jumps out of a vase. Now you need to break the bridge. Either light the enemies stick on fire (not what your thinking) and light the bridge ropes on fire, or break the ropes with your sword. Now fall down, open the chest with the Joy Pendant, and then go through the door.
Go on to the platform and use the spin attack to break all 3 ropes at the same time. After you fall, jump onto the ledge, then jump from platform to platform and climb up the ladder. Face away from the door and use your grappling hook. The door will be able to open now. Swing back onto the ledge and open the door.
Hall to/Boss Key room:
Use your grappling hook, then hold R to stop and turn. Jump onto the platform; use your grappling hook again to get to the other side. Open the door. Go up to one of the centipedes and when it is about to attack you, hit its eye once or twice with your sword. Now that it is a ball, pick it up and drop it on the switch, causing the flames to go away from the chest. Open it up to get the Big Key.
Go to the boss room:
Go back to where you got down (the platform that you broke the three strings on) and wait for the platform to go up. When it is going back down, jump to the ledge that you weren’t on (the one at the beginning that had a rock in front of a door that led to the room with the second key). If you don't manage to get over this way, you can walk all the way to the beginning of the dungeon or you can save the game and shut it off, then play again. Now head back to the first room and use the warp 2 times. This is the Big rock room. Use your grappling hook to Swing across the lava. Open the two chests to get 10 rupees and a Knights Crest. Before you go in, break all the pots and one should have a fairy, take out your bottle and grab it.
Link looks up to see Valoo’s tail when ROAR here comes Gohma..
This boss is pretty easy; you should get away with only being hit once. First run around in a circle and wait for Gohma to strike at you, hopefully it'll miss. If it does, aim for Valoo’s tail with your Grapple hook. If you aim properly you can swing on it. Swing across just once and jump off. It doesn’t matter where you land. When the movie clip is over, and Gohma is still dealing with the big rock that fell down, aim up where Valoo’s tail will fall down and as soon as it does, use your grapple hook right away. Jump off as before. Do this one more time and Gohma’s shell will break. Now make sure you are on the lower level, L target at her eye and use your grappling hook. The boss will be pulled towards you. Use your sword and hit it three times. Do this once more and she's dead. Collect the heart piece (you should now have 5 hearts) and the rupees, then step into the middle.
Dragon Roost Island:
You will be warped back to the island where the prince will give you Din's Pearl. You CAN get 400 rupees at this time, but since your wallet only goes up to 200 there’s no point, you will need it later anyways.
Before Forest Haven:
Song of Passing:
Since your so close, you mite as well go to Windfall Island to get the song of passing (use your Wind Waker to change the wind to get here). Go back to where tingles jail is and up to the dancing Elvis guy. Talk to him, take out your Wind Waker and play 6 notes (don’t press any direction) and then he will teach you the song. If it isn’t already, play the song to make it daylight.
Now go back to Dragoon Roost Island and then change the wind to south, and (obviously) head south. On your way there, find the fish and leave bait to get the sea charts for Fire Mountain, East Triangle Island, and Bomb Island. Stop on bomb island and talk to the guy looking through a telescope, he will show you a ship. Go over to the ship, and hop in it. If you kill all the enemies inside, you will get Bottle#2. Now head off to Forest Haven (press up on your d-pad and then look at the glowing spot, that’s where it is).
Climb up the ledges killing all the Boko Babas (giant plants). Use your grapple hook to get across some gaps, and to kill any of those purple guys that shoot things at you, just deflect what they shoot at you with their shield. If it hits them they will die. After you get past all the obstacles enter the forest haven.
Helping the Tree:
Follow the stream up and around in front of the tree. Approach the tree's face and some chu chus will be on it. Roll into the tree to make them fall down, and then kill them all. Now the tree and the little leaf guys will talk to you.
Catching a fire fly/Getting the color pictograph.
Take your extra bottle, because you are going to need a fire fly for later. You want one of the big blue/white ones. Look for a big shining thing. Now CATCH IT! You need to bring this to Lenzo (yes that’s right, all the way back to Winfall Island). You must do this if you want the color pictograph, and you need the color pictograph to do one HUGE side quest.
Getting the Deku Leaf:
To the left of the face of the tree there will be a little purple bud.(it is like one of those boko babas before they come out of it). Jump in it. It will shoot you up. Now make your way up each one. Eventually you will make it to a leaf where you will need to use your grappling hook to jump in another one. Then just keep going until you make it to the leaf. TADA you have it now.
Getting into the Nintendo Gallery place:
From where you are there is another one of those buds. Glide to it, and then it will shoot you up, so you can glide to a ledge that should be strait ahead. Cut the grass to fill up your meter and then go outside. Change the wind to northwest. Then, face northwest, there should be a little island, glide to it. Talk to the funny looking guy. Now, take out one of your pears. Use the seagulls to find a switch on the side of the forest haven, and then press it. Now the gallery should be open and the ladder to it will be down.
Now go into the gallery, where you can get your first two models. First take a picture of the guy with the bag and the orange hair (remember full body!) and then show it to the man behind the counter. Leave, and play the song of passing 2 times. Rinse and repeat with the guy behind the counter. Once done both guys, go into the first room on the left to see your models in the very back right corner.
Getting into the Forest Haven:
Go back into the forest haven, and up to where you got the Deku leaf. Now look past the big tree to the ledge where there is an arrow made out of grass. Glide there. Go outside. Go up to the end of the ledge then change the wind to SW, then glide to the island that is to the south west of you. Now change the wind to NW. Face the front of the big ugly island thing. Now wait till the tornado is to the right of your screen and then jump. The tornado will make you fly high, now fly to the ledge on the front of the big ugly island. Watch out for those flying guys, and if they come near you, use the billow attack. On the ledge enter the big ugly island (also known as the Forbidden Woods).