Processor: MPU ("Microprocessor Unit")* Custom IBM Power PC "Gekko" (32-bit Integer & 64-bit floating-point)
Speed: Clock frequency 485 MHz
RAM: 40 MB (24MB Main, 16MB A-Memory)
VRAM: 2MB Frame-Buffer, 1MB Texture Cache
Color Palette: Millions
Colors On-Screen, Simultaneously: Millions, 24-bit color, 24-bit Z buffer
Other Facts:
Graphics Processor: Custom ATI/Nintendo "Flipper"
Graphics Functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.
Graphics Processor Speed/Capabilities: 6 million to 12 million polygons/second (Peak)
Sound Processor: Custom Macronix 16-bit DSP
Sound Processor Speed: 81 MHz
Sound Processor Channels: 64 simultaneous channels, ADPCM encoding (48KHz sampling)
Media: 3 inch Nintendo GameCube Disc, 1.5 GB Capacity