Widely recognized as one of the best of the Mario Bros. series, Super Mario Bros. 3 has an "overworld" level selection structure, and allows Mario to wear special suits (like the Racoon suit which allows him to float down from his jumps).
What is the basic story line for Super Mario Brothers 3? If you know, Click here to share the story of Super Mario Brothers 3 with other Stage Select readers!
(posted: 10/31/2005 12:02:14 AM) Answer Courtesy of basscomm: Hm, it seems you posted this question under the wrong game...To get out of the World 7 fortress, you have to be able to fly. You can do this either by coming into the stage equipped with a tail of some kind or you can do it the fun way.If you go to the right, you will see a door. Entering this door leads to a long empty room with a lot of doors. Go out the door on the far right that leads to the room that has a powerup box in it. You need only get the mushroom out of it if you are not Supersized. If you already are then you can disregard this step. Then work your way back into the room you started the stage in. Go back to where you started from and start breaking the bricks immediately to the right of the unbreakable blocks (the ones in the same row) there should be a P-Switch in that mess of blocks, 4 or 5 blocks over. Hit it and go into the door that appeared immediately to your left (or dive into the mountain of coins... it's really fun!). After you enter that room, go down the first pipe you see and you will be rewarded with a free Tanooki suit. When you emerge, work your way back to the really long room and fly to the top of the room about one screen away from the far left to find a pipe in the cieling. From here you just need to defeat Boom-Boom. Easy!
(posted: 10/31/2005 12:02:14 AM) Answer Courtesy of basscomm:
Hm, it seems you posted this question under the wrong game...
To get out of the World 7 fortress, you have to be able to fly. You can do this either by coming into the stage equipped with a tail of some kind or you can do it the fun way.
If you go to the right, you will see a door. Entering this door leads to a long empty room with a lot of doors. Go out the door on the far right that leads to the room that has a powerup box in it. You need only get the mushroom out of it if you are not Supersized. If you already are then you can disregard this step. Then work your way back into the room you started the stage in. Go back to where you started from and start breaking the bricks immediately to the right of the unbreakable blocks (the ones in the same row) there should be a P-Switch in that mess of blocks, 4 or 5 blocks over. Hit it and go into the door that appeared immediately to your left (or dive into the mountain of coins... it's really fun!). After you enter that room, go down the first pipe you see and you will be rewarded with a free Tanooki suit. When you emerge, work your way back to the really long room and fly to the top of the room about one screen away from the far left to find a pipe in the cieling.
From here you just need to defeat Boom-Boom. Easy!
(posted: 12/27/2005 6:23:16 AM) Answer Courtesy of basscomm: Try thinking about the fortress as a giant room with a wall running down the middle. The wall has several doors, and they all lead to the other side of the wall, but only 3 of them will not plop you down into the water. There aren't terribly many doors in the fortress, so with a little perserverance you should be able to narrow it down fairly quicly. I hate to just say, 'Go in door X' as that would take some of the fun of exploring out of it. Go in Door 6
(posted: 12/27/2005 6:23:16 AM) Answer Courtesy of basscomm:
Try thinking about the fortress as a giant room with a wall running down the middle. The wall has several doors, and they all lead to the other side of the wall, but only 3 of them will not plop you down into the water. There aren't terribly many doors in the fortress, so with a little perserverance you should be able to narrow it down fairly quicly. I hate to just say, 'Go in door X' as that would take some of the fun of exploring out of it. Go in Door 6
(posted: 4/7/2006 2:29:30 PM) Answer Courtesy of basscomm: Are you sure you don't mean stage 5 in world 6? Stage 6 is hard to get lost in. Stage 5 requires you to get the tail and then fly up towards the right side of the stage while carrying the turtle shell.